Copyright (c) 2014-2017 The Brenwill Workshop Ltd. All rights reserved.
The Xcode projects in this folder are a set of demo applications that demonstrate how to integrate Vulkan into an Xcode project, and demonstrate the features and capabilities of Vulkan when using using MoltenVK on the iOS and macOS platforms.
Although the demo projects are provided with this MoltenVK distribution, the source code and resources for the demo applications come from publicly-available open-source repositories. Follow the instructions for each section below to learn how to download the demo application source code and resources for each set of demo applications.
To review and run all of the available demo apps, open the Demos.xcworkspace
Xcode workspace in Xcode.
LunarG, who have been involved in Vulkan development from the beginning, and are one of the original developers of Vulkan tools and SDK's, provides a suite of demo apps, that demonstrate a wide range of basic Vulkan features.
These demo apps can be found in the LunarG-VulkanSamples folder of this Demos
folder, and in the LunarG-VulkanSamples group in the Xcode Project Navigator
in the Demos.xcworkspace Xcode workspace.
These MoltenVK demos use a modified version of the LunarG Vulkan Samples, that allows
the demo apps to run under iOS and macOS. To download these modified LunarG Vulkan Samples,
and link them to the demo Xcode projects in this Molten distribution, follow the instructions
in the Installing the LunarG VulkanSamples Library section next.
VulkanSamples LibraryTo run the LunarG Vulkan Samples demo apps, MoltenVK uses a modified version of the
LunarG VulkanSamples library. To install this modified LunarG VulkanSamples library,
open a Terminal session and perform the following command-line steps:
In a folder outside this Molten distribution, clone the modified VulkanSamples repo:
git clone https://github.com/brenwill/VulkanSamples.gitIn the LunarG-VulkanSamples folder, replace the VulkanSamples symlink as follows:
ln -sfn path-to-VulkanSamples-repo-folder VulkanSamplesRun the MoltenShaderConverter tool to convert the GLSL shaders in the VulkanSamples
library to SPIR-V:
cd path-to-Molten-package
MoltenShaderConverter/Tools/MoltenShaderConverter -gi -so -xs "-" -d MoltenVK/Demos/LunarG-VulkanSamples/VulkanSamples/demosThese demos are a pair of simple renderings, that originally were included in the Vulkan SDK.
These demos can be found in the LunarG-VulkanSamples/Demos folder, and in the
LunarG-VulkanSamples/Demos group in the Xcode Project Navigator in the Demos.xcworkspace
Xcode workspace.
A basic textured cube that spins in place.
To run this demo, run either the Cube-iOS or Cube-macOS Scheme from within Xcode.
This demo is a simple example of installing MoltenVK as a dynamic library, instead of as a statically-linked framework. In this demo, the MoltenVK dynamic library is embedded in the application, but it could have been installed as a system library instead.
This Xcode project actually contains a large number of modular demos, with each demo demonstrating a particular Vulkan feature, or suite of calls.
Note: For simplicity, the
API-Samplesdemos are bare-bones. Each of theAPI-Samplesdemos renders a single frame during app startup, and then leaves the rendered image static. There is no display loop or motion in any of these demos, including the MoltenVK license watermark. This is normal for these demos, and the demo has not "hung" or "crashed" when this occurs.
This demo can be found in the LunarG-VulkanSamples/API-Samples folder, and in the
LunarG-VulkanSamples/API-Samples group in the Xcode Project Navigator in the
Demos.xcworkspace Xcode workspace.
To run this demo, run either the API-Samples-iOS or API-Samples-macOS Scheme from within Xcode.
To specify which of the many modular demos to run, open the Samples.h in the API-Samples
project in the Xcode Project Navigator in the Demos.xcworkspace Xcode workspace, and
follow the instructions in the comments within that file.
To see descriptions and screenshots of each of the demos, open
this summary document,
after you have installed the LunarG Vulkan Samples repository.
Note: In order to build the
Hologramdemo, you must have Python3 installed on your build computer.
This is a sophisticated particle demo that populates command buffers from multiple threads.
This demo can be found in the LunarG-VulkanSamples/Hologram folder, and in the
LunarG-VulkanSamples/Hologram group in the Xcode Project Navigator in the Demos.xcworkspace
Xcode workspace.
To run this demo, run either the Hologram-iOS or Hologram-macOS Scheme from within Xcode.
On macOS, once the demo is open, you can use the Up-arrow and Down-arrow keys on the keyboard to zoom the camera in and out of the scene. Zooming out will show more items on screen.
The demo allows some customization, by modifying the arguments passed to the demo at startup.
To customize, modify the arguments created in the DemoViewController viewDidLoad method
found in the iOS/DemoViewController.mm or macOS/DemoViewController.mm file.
This demo illustrates the use of the MoltenVK API vkGetMoltenVKDeviceConfigurationMVK()
and vkSetMoltenVKDeviceConfigurationMVK() functions to enable MoltenVK debugging, including
logging the conversion of shaders from SPIR-V to Metal Shading Language. See the use of these
functions in the Hologram/Hologram.cpp file. To see the effect, modify the Hologram-iOS or
Hologram-macOS Scheme from within Xcode to use the Debug Build Configuration setting.
Khronos, the standards organization that developed Vulkan provides a suite of demo apps, that demonstrate a range of sophisticated Vulkan features.
These demo apps can be found in the Khronos-Vulkan-Samples folder of this Demos
folder, and in the Khronos-Vulkan-Samples group in the Xcode Project Navigator
in the Demos.xcworkspace Xcode workspace.
These MoltenVK demos use a modified version of the Khronos Vulkan Samples, that allows
the demo apps to run under iOS and macOS. To download these modified Khronos Vulkan Samples,
and link them to the demo Xcode projects in this Molten distribution, follow the instructions
in the Installing the Khronos Vulkan-Samples Library section next.
Vulkan-Samples LibraryTo run the Khronos Vulkan Samples demo apps, MoltenVK uses a modified version of the
Khronos Vulkan-Samples library. To install this modified Khronos Vulkan-Samples library,
open a Terminal session and perform the following command-line steps:
In a folder outside this Molten distribution, clone the modified Vulkan-Samples repo:
git clone https://github.com/brenwill/Vulkan-Samples.gitIn the Khronos-Vulkan-Samples folder, replace the Vulkan-Samples symlink as follows:
ln -sfn path-to-Vulkan-Samples-repo-folder Vulkan-SamplesThis demo was contributed by Oculus VR, LLC, and demonstrates a variety of critical tests for evaluating accurate synchronization between the two scene images in a virtual reality headset.
This demo can be found in the Khronos-Vulkan-Samples/AsynchronousTimeWarp folder, and in the
Khronos-Vulkan-Samples/AsynchronousTimeWarp group in the Xcode Project Navigator in the
Demos.xcworkspace Xcode workspace.
You can make a large number of configuration changes to this demo, to increase or decrease the
rendering and computational load of the scene. You can set these configuration values by passing
command-line arguments to the demo at start-up. You pass these command-line arguments by setting
them in the Arguments tab of the AsynchronousTimeWarp-VK-iOS or AsynchronousTimeWarp-VK-macOS
Xcode schemes.
For example, the following command-line arguments can be used to set the scene complexity:
-q [0-3] : controls whether a minimal, small, medium, or large quantity of objects
will be rendered.-w [0-3] : controls whether each object will be rendered with a minimal, small,
medium, or large quantity of triangles.-e [0-3] : controls whether a minimal, small, medium, or large number of lights
will be used to illuminate the scene.On macOS, once the demo is open, you can also tap the Q, W, or E keys on the keyboard
to cycle each of these same configuration parameters through their range of possible values.
For the full instructions for this demo, including a list and explanation of all of
the configuration options, read the notes at the top of the atw/atw_vulkan.c file.
This demo illustrates the use of the MoltenVK API vkGetMoltenVKDeviceConfigurationMVK()
and vkSetMoltenVKDeviceConfigurationMVK() functions to enable performance tracking and logging,
and to enable MoltenVK debugging, including logging the conversion of shaders from SPIR-V
to Metal Shading Language. See the use of these functions in the atw/atw_vulkan.c file.
To see the effect of shader conversion logging, modify the AsynchronousTimeWarp-VK-iOS or
AsynchronousTimeWarp-VK-macOS Scheme from within Xcode to use the
Debug Build Configuration setting.
Sascha Willems provides an open-source library containing a large number of sophisticated Vulkan examples. The library contains support for running these examples on iOS and macOS in Xcode, using MoltenVK.
To install the Sascha Willems Vulkan samples, open a Terminal session and perform the following command-line steps:
In a folder outside this Molten distribution, clone the modified Sascha Willems Vulkan repo:
git clone https://github.com/brenwill/Vulkan.gitFollow the instructions in the Vulkan\xcode\README_MoltenVK_Examples.md document
within the Sascha Willems Vulkan repository.
Cinder is a cross-platform 3D graphics engine built in C++. Cinder supports Vulkan, and includes several Vulkan demos.
These demo apps are included as part of the Cinder code repository.
These MoltenVK demos use a modified version of Cinder, that allows Vulkan to run under
iOS and macOS. To download the modified version of Cinder, and link it to MoltenVK,
follow the instructions in the Installing the Cinder Library
section next.
To run the Cinder Vulkan Samples demo apps, MoltenVK uses a modified version of the Cinder library. To install this modified Cinder library, and link it to MoltenVK, open a Terminal session and perform the following command-line steps:
In a folder outside this Molten distribution, clone the modified Cinder repo,
including required submodules:
git clone --recursive https://github.com/brenwill/Cinder.gitBuild the core Cinder library:
Cinder/xcode/fullbuild.shBy default, the Cinder Vulkan samples expect Molten to be installed in a directory
beside the Cinder repository:
Cinder/
Molten/If you have installed Molten somewhere else, you can redirect the Cinder Vulkan samples to the location of your Molten installation as follows:
cd Cinder/samples/_vulkan_explicit
ln -sfn path-to-the-Molten-distribution/MoltenVKThis is a sophisticated simulation of a Fish Tornado, a swirling school of thousands of fish.
This demo can be found in the samples/_vulkan_explicit/FishTornado folder of the Cinder repository.
To build and run this demo for either iOS or macOS, open the xcode-ios/FishTornado.xcodeproj
or xcode/FishTornado.xcodeproj Xcode project, respectively.